
NVIDIA GEFORCE GTX 1650 1080P
If you're interested in lighter fare like Fortnite, Overwatch, CS:GO, or Rainbow Six: Siege, the 1650 Super will do just fine at 1080p and max quality (or close to it). The overall average at 1080p ultra is 61 fps, but only about half of the game break 60 while the other half range from around 40 fps up to 55 fps. Something else to consider is that the 1650 Super nearly manages to break 60 fps in every game I tested at 1080p medium (Metro Exodus being the sole exception), but at 1080p ultra it's far less of a certain thing. Forza Horizon 4, Hitman 2, The Outer Worlds, and Total War: Warhammer 2 tend to favor Nvidia's Turing GPUs more than games like Borderlands 3 and Metro Exodus, while Shadow of the Tomb Raider and Strange Brigade have the 5 Super basically tied. The choice of game is of course a factor. At 1080p medium, it's nearly as fast as the 1660, but it falls off by 10 percent at 1080p ultra, and 17 percent at 1440p ultra. It's also about 30 percent faster than the old GTX 970, and similarly 30 percent faster than the RX 570 4GB, though the lead drops to 20 percent at 1440p. Across all three test settings and resolutions, the 1650 Super is consistently around 30 percent faster than the regular GTX 1650. Performance is pretty much what you'd expect.

That level of performance is now generally available in a budget card like the 1650 Super. The GTX 970 and R9 390 were both great cards several years back. I'm including other GPUs priced at around $300 down to the budget cards, as well as a couple of representatives of the old guard. That's not because 1440p is really the point of a card like the 1650 Super, but more to see what happens as resolution and VRAM requirements increase. I've tested at 1080p medium and 1080p ultra settings (except where noted), as well as 1440p ultra. I've got my usual collection of games, 11 right now, including a few newer titles. That's nominally to eliminate any other bottlenecks, though in this case the 1650 Super is definitely the limiting factor.
NVIDIA GEFORCE GTX 1650 PC
Let's hit the benchmarks, with my usual test PC running an overclocked i7-8700K. If you have a PC that doesn't have any PCIe power cables available (which is the case for some budget pre-built PCs), you'll need to stick with the vanilla 1650. Something else to note is that the GTX 1650 Super is a 100W TDP card, which means it absolutely requires a 6-pin power connector. That's assuming everything stays stable, of course.

With the memory and core overclock, that's good for an additional 10-15 percent performance, depending on the game and settings you run. I saw clockspeeds of 1850-1900MHz at 'stock' and was able to add another 100MHz via overclocking. Like most Turing GPUs, the real-world clockspeed of the GPU is typically much higher than the listed Boost clock. The VRAM in particular is capable of hitting at least 15Gbps, which is the default maximum in MSI Afterburner. That doesn't mean the card couldn't go further, however. That's a relatively negligible overclock, and just about any other 1650 Super should be able to match it. In this case, it's not much to speak of: the Boost clock is 1755MHz, compared to the reference 1725MHz. Like many custom cards, MSI's 1650 Super Gaming X comes with a factory overclock.

The 1650 Super also has an extra DisplayPort output, compared to MSI's vanilla 1650 card. Both cards require a 6-pin PCIe power connector, but while the PCB is the same size, the 1650 Super layout is slightly different-it's using the same board as the 1660 cards, which makes sense as both use the same TU116 GPU. Visually, MSI's new GTX 1650 Super card looks nearly identical to the GTX 1650 Gaming X, but there are a few minor tweaks.
NVIDIA GEFORCE GTX 1650 PLUS
Meet the MSI GTX 1650 Super, plus overclocking
